Consume or DieBlock DrawingConsume or Die
‘BlockDrawing#4 ‘: The digital simulation makes a connection with the still life genre -particularly Juan Van der Hamen, Desportes and Baugin - in the presentation of objects. There is an emphasis on the interrelation between virtual objects in closed computer-generated environment and a play on repetition, order and randomness.

'Consume or Die!': It's a digital work which adopts videogame mechanics and relies on player interactivity for progression within the game structure. It takes place in an immersive 3D environment – a virtual shopping mall – where the player collects a succession of power-ups / consumer objects to continue. Player choice becomes more frenetic and loaded as speed increases with the amount of objects consumed.